Find Someone Who… Bingo — Dignity Launch Week
Students for Dignity K-12
Simple Launch Activity

Find Someone Who… Bingo

CategoryBuild Belonging + Learn & Practice Dignity + Get People Curious Best forSimple Launch Time15–30 min, or all week PrepLow Cost$ (or more for prizes) Participants5–50+ participants
What it is

Turn the classic "Find Someone Who…" bingo game into a challenge to meet people outside your usual circle. Participants find people they don't already know well who match each bingo prompt, with each person signing only one square per card.

Here's the catch — a signature isn't enough. Participants need to have a short conversation about the prompt before the person signs their square. When participants turn in their cards, they'll choose one signature and share the story behind it: Who did you meet? What did you learn? What surprised you?

What you'll need
  • Printed copies of "Find Someone Who" bingo cards
  • Pens or pencils
  • A collection box or designated turn-in location
  • Optional: small participation prizes, and/or a few larger drawing prizes
  • Optional: QR code for students to submit their favorite connection/story digitally
Dignity connection

Dignity begins with recognizing that every person has experiences, interests, strengths, and stories we can't see from the outside. This activity practices recognition, inclusion, understanding, and benefit of the doubt by helping participants move beyond their usual circles and get curious about people they might otherwise pass every day without knowing.

How to do it
  1. Create your bingo cards — use the ideas below, or create your own prompts that fit your school.
  2. Set the ground rules — find people you don't know well; talk before you sign.
  3. Start connecting — during lunch, advisory/homeroom, an activity period, or all week long. One person may sign multiple cards, but only one square per card.
  4. Complete the challenge — decide what counts: a row, four corners, an X, or blackout.
  5. Choose one story — before turning in the card, circle one signature and share who you met and what you learned.
  6. Turn it in — completed cards go into a drawing or earn a small prize.
  7. Share the stories — with permission, feature favorite discoveries schoolwide.
Prize ideas

Prizes are optional, but can add energy and encourage participation. Consider rewarding connection rather than speed: one completed row might earn one drawing entry, a completed card may earn three entries, and sharing a connection story could be one bonus. Prizes can be simple: school merch, snacks, event tickets, extra credit, donated gift cards, or other incentives participants would enjoy. Local businesses may even be willing to donate prizes.

Need a little inspiration?

Your activity organizers should create their own messages for the bingo squares, but here are a few ideas. Find someone who…

Has a hidden talentSpeaks more than one languageHas changed their mind about something importantCan teach you how to do something newHas lived in a city, state, or country that you haven'tHas stood up for someone elseLoves a food you've never triedHas a hobby you'd like to know more aboutHas done something they're proud of this yearHas a favorite song you'd add to your playlistHas something in common with you that you didn't expectKnows how to make something you don'tHas helped someone recentlyHas a goal they're working towardCan recommend a movie, show, game, or book you've never heard ofBelongs to a club/team/group you know little aboutHas a family tradition they enjoyCan name something they appreciate about your schoolCan tell you something that always makes them laughThinks differently than you about something AND can tell you why

Optional: Make the free space "Introduce yourself to someone you've never talked to before."

Student idea: add a 20 Questions twist

Once you find someone who matches a square, don't stop at the signature. Choose a related detail and see if you can figure it out by asking only yes-or-no questions.

Found someone who has a hidden talent? Guess the talent. Found someone who has traveled somewhere interesting? Guess where. Found someone who plays an instrument? Guess which one. Found someone who could eat the same food every day? Guess the food.

Set a limit of 5, 10, or 20 questions, depending on how much time you have.

Make it bigger

Turn this into a school-wide connection challenge by distributing cards through first period, advisory, or homeroom periods and giving participants several days to complete them. Add friendly competition between grades, homerooms, advisories, or clubs to see who can turn in the most completed cards. Track totals and announce the winner at the end of Dignity Week.

You can also set a schoolwide goal. Set a target such as, "1,000 New Connections During Dignity Week" and track your school's progress through a poster, bulletin board, announcements, or social media.

For an extra reflection piece, create a "Look Who We Met" display where students can anonymously share something interesting, funny, unexpected, or meaningful they learned about someone new.

Keep it simple

Print 20 cards and run the activity during one lunch period. Participants complete one row and tell an S4D organizer about one person they met when they turn it in. No prizes required. For a free incentive, offer school recognition, extra credit, or an entry into a drawing for something the school already provides.

Resources

Full designed PDF with the complete prompt list and Izzy's Ideas callout — see the download button above.

Students for Dignity · Dignity Launch Week Toolkit