Find Someone Who… Bingo
Turn the classic "Find Someone Who…" bingo game into a challenge to meet people outside your usual circle. Participants find people they don't already know well who match each bingo prompt, with each person signing only one square per card.
Here's the catch — a signature isn't enough. Participants need to have a short conversation about the prompt before the person signs their square. When participants turn in their cards, they'll choose one signature and share the story behind it: Who did you meet? What did you learn? What surprised you?
- Printed copies of "Find Someone Who" bingo cards
- Pens or pencils
- A collection box or designated turn-in location
- Optional: small participation prizes, and/or a few larger drawing prizes
- Optional: QR code for students to submit their favorite connection/story digitally
Dignity begins with recognizing that every person has experiences, interests, strengths, and stories we can't see from the outside. This activity practices recognition, inclusion, understanding, and benefit of the doubt by helping participants move beyond their usual circles and get curious about people they might otherwise pass every day without knowing.
- Create your bingo cards — use the ideas below, or create your own prompts that fit your school.
- Set the ground rules — find people you don't know well; talk before you sign.
- Start connecting — during lunch, advisory/homeroom, an activity period, or all week long. One person may sign multiple cards, but only one square per card.
- Complete the challenge — decide what counts: a row, four corners, an X, or blackout.
- Choose one story — before turning in the card, circle one signature and share who you met and what you learned.
- Turn it in — completed cards go into a drawing or earn a small prize.
- Share the stories — with permission, feature favorite discoveries schoolwide.
Prizes are optional, but can add energy and encourage participation. Consider rewarding connection rather than speed: one completed row might earn one drawing entry, a completed card may earn three entries, and sharing a connection story could be one bonus. Prizes can be simple: school merch, snacks, event tickets, extra credit, donated gift cards, or other incentives participants would enjoy. Local businesses may even be willing to donate prizes.
Your activity organizers should create their own messages for the bingo squares, but here are a few ideas. Find someone who…
Optional: Make the free space "Introduce yourself to someone you've never talked to before."
Once you find someone who matches a square, don't stop at the signature. Choose a related detail and see if you can figure it out by asking only yes-or-no questions.
Found someone who has a hidden talent? Guess the talent. Found someone who has traveled somewhere interesting? Guess where. Found someone who plays an instrument? Guess which one. Found someone who could eat the same food every day? Guess the food.
Set a limit of 5, 10, or 20 questions, depending on how much time you have.
Turn this into a school-wide connection challenge by distributing cards through first period, advisory, or homeroom periods and giving participants several days to complete them. Add friendly competition between grades, homerooms, advisories, or clubs to see who can turn in the most completed cards. Track totals and announce the winner at the end of Dignity Week.
You can also set a schoolwide goal. Set a target such as, "1,000 New Connections During Dignity Week" and track your school's progress through a poster, bulletin board, announcements, or social media.
For an extra reflection piece, create a "Look Who We Met" display where students can anonymously share something interesting, funny, unexpected, or meaningful they learned about someone new.
Print 20 cards and run the activity during one lunch period. Participants complete one row and tell an S4D organizer about one person they met when they turn it in. No prizes required. For a free incentive, offer school recognition, extra credit, or an entry into a drawing for something the school already provides.
Full designed PDF with the complete prompt list and Izzy's Ideas callout — see the download button above.
- Download the printable bingo cards (PDF) — 30 ready-to-print cards plus a caller's card.
- Download the bingo call list (PDF) — a numbered list to draw from as you play.

